Is Skarner top good?

I play Skarner in the top lane because I have more games in the role. I believe it can be just as good as jungle Skarner, because Skarner’s kit is incredibly strong and versatile in a lot of different situations. Making him a great pick in almost every single game.

Is Skarner a good champ?

Skarner Build 12.8 ranks as an D-Tier pick for the Jungle role in Season 12. This champion currently has a Win Rate of 53.53% (Good), Pick Rate of 1.57% (High), and a Ban Rate of 0.28% (Low).

How do you counter Skarner top?

Call for help to take him down, you can’t do much against him early on before you have a lead. Try to capture his Crystals Spires if you’re near one to reduce the value Skarner gets while in that area. Stay near your team in fights, because if he ults then drags you near his team, you’re likely dead.”

What damage does Skarner do?

Explanation:Skarner suppresses an enemy champion for 1.75 seconds, dealing 60% Attack Damage physical damage plus 20/60/100 (+50% Ability Power) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him.

Is Skarner easy?

Difficulty. Skarner is a moderately difficult champion. He is relatively easy mechanically, but requires a good understanding of the game and of his opponents to play him well.

Is Skarner a tank?

Skarner as a tank is good, Skarner as a offtank is GREAT. Check out my Youtube channel where I post Skarner gameplay and guides.

Is Skarner easy to play?

Why is no one playing Skarner?

For Skarner to thrive, he will have to heavily rely on his team to keep control of the spires on the side of the jungle he isn’t currently playing on. This type or reliance is almost impossible to sustain in a solo queue game with four randoms.

How do you lane against Skarner?

Laning Against Skarner Place vision around his jungle entrances to make it harder for Skarner to get ganks off. Ping your team as soon as he leaves his jungle and be prepared to counter gank if you’re nearby. Skarner has good Dragon and objective control in the early game.