Can Niv-Mizzet, Parun be a commander?

Niv-Mizzet, Parun is the third version of the Izzet guildmaster: the previous two versions were Niv-Mizzet, the Firemind and Niv-Mizzet, Dracogenius. Niv-Mizzet, the Firemind was the first version and was one of the most popular and powerful commanders during the early days of the Commander format.

Is Niv-Mizzet, Parun a good card?

Against control, Niv-Mizzet, Parun is a total game-changer. This is the reason why Niv is my favorite card in the set. First off, a 5/5 flying creature for 6 mana is heavily restricted by just walking into 2- and 3-mana countermagic. Giving your finisher immunity to counterspells is incredible.

Is NIV-Mizzet an activated ability?

Niv-Mizzet’s second triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. This causes its first triggered ability to trigger, and that also resolves before the spell.

Is NIV-Mizzet the guildpact?

Niv-Mizzet is the temperamental dragon parun of the Izzet League on Ravnica, reborn as the Living Guildpact.

Does NIV-Mizzet Do commander damage?

Just like with Xantcha and Yuriko, Vial Smasher the Fierce and Niv-Mizzet, Parun also don’t count as commander damage. Their abilities don’t deal combat damage, just regular damage.

How do you beat the NIV Mizzet?

The Strategy. The game plan is easy: play an early Territorial Kavu to hold most of the beatdown, stabilize with your removal and board wipes, and never run out of gas by resolving Niv-Mizzet Reborn. The deck is initially slow but compensates with its high-impact cards.

Can you have both NIV-Mizzet in play?

Yes you can. The legendary rule only cares if the creature has the exact same name. Even if (in the storyline) they’re the same character, the rules don’t care: they have to have the exact same name.

Does non combat damage count as Commander?

“Commander damage” is only from combat damage.

Does Syr Konrad deal Commander damage?

All Damage is Commander Damage This allows Syr Konrad player to win after 21 activations of their commander’s triggered ability instead of dealing 21 damage by attacking. This rule may be better suited to combo-centric groups.